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Sanity vs Hygraph

Compare with for 10 people.

Sanity
87%
match · $1,800/yr
Hygraph
71%
match · $2,388/yr

Sanity is the better fit.

It costs $588 less a year for 10 people.

How we work out the match
What matters most?
Fine-tune

What you'd pay

Entry plan for 10 people, billed yearly where offered. Prices checked Oct 2026.

Sanity
Growth
Smaller bill
$15.00 × 10 seats$150.00
× 12 months$1,800.00
Per year
$15.00 per person / mo
$1,800

Hygraph
Growth
Flat price, whole team$199.00
× 12 months$2,388.00
Per year
$19.90 per person / mo
$2,388

Choose a tool

Sanity

From $15Free plan
G2 4.7 · 926 reviews

Developer-led teams that need flexible content models, a customizable editor and many languages without per-locale fees.

Hygraph

From $199Free plan
G2 4.4 · 734 reviews

GraphQL-first teams that need to combine CMS content with commerce, product or other API data in a single endpoint.

Side by side

SanityHygraph
PricingFree; Growth $15/seat/month (billed monthly)Free; Growth from $199/month
G2 Rating4.7 (926 reviews)4.4 (734 reviews)
Best ForDeveloper-led teams that need flexible content models, a customizable editor and many languages without per-locale fees.GraphQL-first teams that need to combine CMS content with commerce, product or other API data in a single endpoint.

Pros and cons

Sanity

Pros

  • Very flexible content modeling and a fully customizable editor
  • Unlimited locales and content types, even on Free
  • Visual editing with click-to-edit and page building on Growth
  • Low per-seat entry price for small teams

Cons

  • Needs developers to set up and maintain Studio
  • Per-seat costs grow with large editorial teams; Growth is monthly billing only
  • SSO, SLA and content releases are Enterprise-only

Hygraph

Pros

  • Clean GraphQL API for GraphQL-heavy frontends
  • Content federation reduces glue code between systems
  • Published usage limits and overage pricing
  • 30-day Enterprise trial for evaluating advanced features

Cons

  • Scheduled publishing, SSO and custom roles are Enterprise-only
  • Assets count against low entry limits on Hobby and Growth
  • Only 3 locales on Growth

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